

Throughout the game they may choose to hire AI controlled mercenaries, or learn to play special songs that can charm certain monsters into becoming pets that fight alongside them. The player characters attacks automatically, while the player themselves may activate their special skills (which have cooldowns) or use items. Some levels also grant points that can be spent in passive skills, ranging from a chance to shoot a poisoned arrow, or additional charges for their activated abilities.Ĭombat is a blend of active-time elements and turn-based. They will also periodically unlock special combat skills, such as the ability to cast a fireball, or an (almost) guaranteed dodge or block of an incoming attack. They gain a set amount of points in each type of training periodically, and as they also level up their character through it, they also earn points they can choose to distribute into any of these skills at their own discretion.
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The player must quickly dodge a series of high, low, or mid-range attacks to increase their agility, for instance, or guide a magical spell through a series of obstacles before it puffs out of existence to improve their spellcasting, for instance. If a player is unable to defeat that encounter, they can choose to fight others to gain experience and level up, or return to town where they can improve their character through a series of unique training minigames that take the form of different arcade-style challenges. The player can explore the island via a series of nodes on a map that expands as they go, each node representing a different encounter. Swords & Souls: Neverseen is focused almost entirely around combat and character progression.

The story takes a backseat to the gameplay compared to other, more narrative focused experiences. The tone is on the whole very light and comedic, with an emphasis on characters often behaving in silly or exaggerated ways. The fidgety, unpredictable tavernkeeper often gives them quests, with the ultimate goal of the player discovering why their ship was destroyed and how they could get home. Pupset guides the player through the basics of gameplay, before telling them that they should explore the island. The player comes to on the beach, where they find themselves being shouted at by a strange, magical being that appears to be an animated training dummy of sorts, calling itself Pupset. The game is currently planned to release in 2019.Īs the game opens, the player is aboard a ship bound for a mysterious, untamed island known as the Neverseen, but just as land comes into sight, the ship is suddenly destroyed by an unknown force. Swords & Souls: Neverseen is an entirely new standalone game that aims to keep the mechanics, humor, and concepts fans loved while providing an all new, much bigger experience with polished, fleshed out gameplay and ideas.

The original web game has been played by tens of millions of players worldwide, and holds the top spot in popularity across many of the most largest portals. The game is a combat-heavy, story-lite adventure that sees the player battling from encounter to encounter to become stronger as they unlock more areas across the island they've been shipwrecked on, returning to a town hub to train or otherwise improve their character. Please let me know what else I should add/ change.Swords & Souls: Neverseen is an upcoming singleplayer RPG, in development by SoulGame Studio and published by Armor Games.
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the mushy can drop the following upon feeding it a clover: 1-3 clovers, potions, exp, tickets for a free consumable in the shop, stats, super candies, and soulons. they can be used to feed a mushy in the museum. the chance of them dropping can be increased by purchasing a gold and platinum version of a clover in the shop. Increased super/mega chance for shield and healĬlovers are items dropped by enemies upon death, or by training. Increased super/mega chance for special and bashġ5% chance to inflict poison with melee attacks Once you hit 0, the ring activates and leaves you at 1 HP.ġ5% chance to inflict burn with melee attacksĥ0% chance of regain bow charge upon bow kills A table of all ring names, images, and effects.
